![]() We will also offer our own suggestion on which jobs benefit most from which Espers based on the skills they unlock for each job. This guide will not offer strategies on how to beat each of the Espers in combat. This guide will give a quick summary on where to find each of the game's thirteen Espers, as well as information on which nodes they unlock on each of the license boards. However, it is very important to note that Espers can only be assigned to one character only, so not every character can access all the nodes on their license boards locked behind Espers. So deciding which class to give which Esper to requires a decision to be made. ![]() Espers also act as "bridge nodes" on each of the 12 new Zodiac License boards, and behind each Esper node are a few extra nodes you could not otherwise reach until you activate that Esper on the board. Gaining the ability to summon an Esper is not their only function, however. ![]() Firstly, we want to describe where each Esper can be met in the game. Five espers are necessarily obtained during the plotline while the other 8 are obtained in optional areas of the game. Espers can be summoned by the party once they are defeated in combat. In Final Fantasy XII, these are known as Espers and there are 13 in all, based off of the 12 Zodiac signs plus a special 13th spirit. ![]() Summoned creatures are a mainstay in the Final Fantasy series.
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